Play a world or join a server and die by a gradual source like combat or the wither effect.Create a resource pack that modifies sounds.json such that the sound events and play different sound effects, and/or turn subtitles on through the sound or accessibility menus.When sounds.json is modified again to change instead, the reverse happens. The default hurt sound effect plays instead, and the subtitle reading "Player hurts" appears. using the /kill command), the custom sound effect from the resource pack is played, and the subtitle "Player dies" appears with subtitles turned on. ![]() ![]() I attempted to create a resource pack that uses sounds.json to add a custom death sound separate from the hurt sounds, and I noticed that upon death the sound event is used instead of the (normally identical).
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